Queer To Me (2016)
Queer To Me (11 November 2016) is a site-specific, real-time performance using objects from the Women’s Art Library, experienced via an online stream to The Showroom, during Cybernetic Resistance (11-12 November 2016). The lack of ready-made context available to Niehaus as a queer woman has meant that she has often had to pick out pieces of material, a look, particular wording from a character, or the relationship between bodies in an image, and relate them back to her own worldview in order to find a sense of imagined belonging. Queer To Me allows the viewer to experience this process with her while going through contents of a box of art and ephemera, as she narrates via a chat window.
Collaborations with COVEN Berlin (various projects, January 2014 - Present)
Niehaus has been a collaborator with COVEN Berlin since January 2014, and has participated in organizing and creating work for exhibitions and events, and writing and editing for our online platform. Among other work, she created Fuck or Fight (2014) with Frances Breden for Feminist Conqueerors: A Playground (21-29 March 2014), photographic work for Midsummer Celebration (20-28 June 2014), ID-Me (alternate version, 2015) for I'd Rather Be a Goddess Than a Cyborg (8-22 May 2016), and Bitter Victories (2016) for Labor or Labor (14-16 July 2016). A full list of her contributions to the online platform can be found at COVEN Berlin's website.
Watercolor Drawing (2015)
This program was created in Processing with the aim of making a quick and variable way to create abstract images and mimic the aesthetic qualities of physical materials. The color shapes are generated by pressing the mouse, and the color itself is averaged from the pixels under the mouse. These shapes have transparency and are thus able to be layered as desired to generate a watercolor-like quality for the final image. The code for this project, which was written for a first semester programming course, can be downloaded here.
Niehaus also experimented with creating a program which utilized webcam and sensor data, while staying within similar aesthetic constraints to the initial project above. While she was not ultimately satisfied with this program and may revisit in the future, some of the results were visually interesting.